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Revision history: Gacha system

Every recorded version of this page, newest first. Each change is recorded as a numbered revision with the editor and an edit note when one was given; history is append-only. The current text is always the live page.

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· by storku · "Wiki farm architecture and night-sky redesign" · 147 words · partial

View this revision's text (as titled: Gacha system)

Neverness to Everness monetizes through limited character banners in the gacha pattern, running since its Chinese launch on April 23, 2026 and global launch on April 29, 2026. [1]

What is verified

  • The game launched with limited character banners and a premium pull currency. [1]
  • It is a Hotta Studio (Perfect World) title; systems from other open-world gachas such as Genshin Impact's wishes do not automatically apply here.

What this page still needs

The numbers: base top-rarity rate, pity thresholds and any soft pity, featured guarantee rules (50/50 or otherwise), spark or exchange mechanics, and per-pull currency cost, all transcribed from the in-game rules text with the version noted.

If you play NTE, transcribing that rules text is the most useful contribution this wiki can receive for the game. GachaWiki prints no numbers here rather than repeating unverified ones; see the editorial policy.

Sources cited by this revision

  1. Neverness to Everness (release history) Wikipedia.
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