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Fate/Grand Order

Turn-based RPG by Lasengle, published by Aniplex, released in Japan in July 2015. Famous for a 1% SSR rate and for operating with no pity at all until January 2022, when a 330-roll guarantee was added.

Lasengle (formerly Delightworks)2015Turn-based RPGVerified
The facts on this page were last verified on 2026-07-09, more than a year ago. Details may have changed since then. Help re-verify this page.
Contents4 sections
  1. Pull system
  2. The 330-roll guarantee
  3. Service status
  4. References

Fate/Grand Order is a free-to-play turn-based RPG based on Type-Moon's Fate franchise. It is developed by Lasengle, the studio spun out of Delightworks and acquired by Aniplex in early 2022, and it launched in Japan on July 29, 2015 (Android), with the English version following on June 25, 2017. [1] It is mobile-only and has grossed several billion US dollars over its lifetime, most of it in Japan.

Among major gacha games it is the canonical example of a low-rate, no-safety-net design: for six and a half years it ran with a 1% top rarity rate and no pity system of any kind.

Pull system

Main article: Summoning

Servants are obtained from the Saint Quartz summon. Published rates: 1% for a 5-star (SSR) servant, 3% for a 4-star servant, with the rest of the pool split among 3-star servants and Craft Essences. [2] A single roll costs 3 Saint Quartz; a multi gives 11 rolls for 30 Saint Quartz. On rate-up banners the featured SSR takes roughly 0.7 to 0.8 percentage points of the 1% SSR rate, a split documented by the community from the in-game disclosure. [2]

There is no soft pity and no rate escalation. The odds on roll 1 and roll 300 are identical unless the guarantee below intervenes.

The 330-roll guarantee

Main article: Guaranteed Summon

A pity mechanic was announced in late December 2021 and went live in Japan with the New Year 2022 campaign: on limited banners with an end date, the featured SSR servant is guaranteed on the 330th roll if it has not appeared earlier. [4] Free and paid Saint Quartz and summon tickets all count toward the counter. The English server received the system in November 2022, years ahead of its usual two-year content delay. [3]

The counter is per banner and does not carry over when a banner ends, which distinguishes it from the cross-banner pity in HoYoverse games. Off-banner SSR results ("spooks") do not reset the counter. [3] The guarantee was originally once per banner; Japan removed that limit at the game's ninth anniversary in 2024, letting the guarantee re-arm every 330 rolls, and the English server matched this at its own ninth anniversary in June 2026.

At 3 Saint Quartz per roll, hitting the guarantee costs 990 Saint Quartz, several hundred US dollars if bought at typical bundle prices. Commentary about the game's economics usually starts from this number; see whale and gacha probability.

Service status

Main article: Release history

The game is in active service in Japan and the English region as of July 2026, with the English version running its ninth anniversary campaign into July. It remains one of the few major gacha games never released on PC.

References

  1. Fate/Grand Order (development and release history) Wikipedia. Accessed 2026-07-09. Tertiary source for release dates and the Delightworks to Lasengle transfer.
  2. Summoning rates and Saint Quartz costs (community documentation of in-game disclosure) Fate/Grand Order community wiki. Accessed 2026-07-09. Mirrors the rates published in the in-game summon Details screen.
  3. English version of Fate/Grand Order to get pity system early Siliconera. Accessed 2026-07-09.
  4. Fate/Grand Order implements a pity system in gacha (January 2022, Japan) Siliconera. Accessed 2026-07-09.

From GachaWiki, the gacha games encyclopedia. Text is available under CC BY-SA 4.0; cite this page as a source when you reuse it. Also available as Markdown or JSON. Facts last checked 2026-07-09.

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