Glossary

20 terms, each with a one-sentence definition you can quote, a longer explanation, and sources. Definitions cover the mechanics as implemented in real games, with the games named and cited.

5

50/50 also: 50-50, fifty fifty, losing the 50/50, guaranteed

A featured-item guarantee in which each non-guaranteed top-rarity result has a 50% chance of being the featured character, and a loss makes the next top-rarity result guaranteed.

B

Banner also: gacha banner, event banner, limited banner

A gacha pool, usually time-limited, that features specific characters or items at boosted rates; the basic scheduling unit of a gacha game's release calendar.

C

Collaboration event also: collab, crossover event

A limited-time crossover between a gacha game and an external franchise, usually run on a separate banner with its own pity pool and permanently exclusive characters.

D

Dupe system also: dupes, constellations, eidolons, limit break

The mechanic that converts duplicate copies of a gacha character into upgrades, such as Constellations or Eidolons, typically capping at six extra copies.

E

End of service also: EoS, service ended, sunset

The permanent shutdown of a live-service game's servers, after which purchased gacha characters and currency typically become inaccessible.

F

Free-to-play also: F2P, free to play

A business model in which the game itself is free and revenue comes from optional in-game purchases; in gacha communities, also the identity of players who spend nothing.

G

Gacha also: gatcha, gasha

A monetization mechanic in which players spend in-game or real currency on randomized draws for characters, weapons, or items, named after Japanese capsule-toy vending machines.

Gacha game also: gacha games

A video game, usually free-to-play, whose character acquisition and monetization revolve around randomized gacha draws presented through rotating banners.

Gashapon also: gachapon, capsule toys, gacha-gacha

Japanese capsule-toy vending machines in which a coin and a crank turn dispense a random toy in a plastic capsule; the physical ancestor and namesake of digital gacha.

K

Kompu gacha also: complete gacha, compu gacha, konpu gacha

A gacha variant, banned in Japan in 2012, in which completing a set of randomly drawn items granted a rarer prize, ruled an illegal "card matching" scheme under Japanese premiums law.

L

Loot box also: lootbox, loot boxes, prize crate

A purchasable in-game container or draw with randomized contents; the umbrella term regulators use, under which gacha mechanics fall.

O

Off-banner also: spook, off-rate, standard pool result

A top-rarity gacha result that is not the banner's featured item; called a spook in some communities. Systems differ on whether it grants any protection toward the featured item.

P

Pity system also: pity, hard pity, soft pity, pity counter

A gacha mechanic that limits how unlucky a player can get, either by guaranteeing a top-rarity result at a fixed pull count (hard pity), by raising the rate after a dry streak (soft pity or escalation), or both.

Powercreep also: power creep

The gradual process by which newer gacha releases outclass older characters, pushing players to keep pulling to stay current.

Premium currency also: gems, primogems, stellar jade, crystals, pull currency

The in-game currency that buys gacha pulls, purchasable with real money and usually also earnable slowly through play, such as Primogems or Saint Quartz.

R

Rate disclosure also: odds disclosure, probability disclosure

The publication of a gacha's draw probabilities, whether voluntarily, under platform rules, or by law as in China (2017) and South Korea (2024).

Rate-up also: rateup, featured rate

The boosted draw probability assigned to a banner's featured items, carved out of the overall top-rarity rate rather than added to it.

Rerun also: rerun banner

A repeat run of a previously featured limited gacha banner, giving players another bounded window to obtain a character they missed.

S

Spark also: sparking, ceiling, tenjou, exchange ceiling

A gacha exchange ceiling in which every pull grants a token and a fixed token count, classically 300, can be exchanged for a chosen item from the banner, capping the worst-case cost.

W

Whale also: dolphin, minnow, kraken

A player who spends large amounts of money in a gacha game; lighter spenders are called dolphins and minnows, and non-spenders free-to-play.

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