Home Glossary Rerun

Rerun

A repeat appearance of a previously featured limited banner. Rerun cadence determines how risky it is to skip a character, and modern games increasingly formalize reruns into curated multi-character pools.

Partially verified·Facts checked 2026-07-09·Updated 2026-07-09·
The facts on this page were last verified on 2026-07-09, more than a year ago. Details may have changed since then. Help re-verify this page.
Contents1 sections
  1. References

A rerun is a repeat appearance of a previously featured limited banner. Because limited characters usually cannot be obtained between appearances, rerun cadence is the practical answer to "can I skip this and get it later", and it varies enormously: some Genshin Impact characters have rerun within four months, others have waited well over a year, and games publish no forward schedule.

Rerun behavior interacts with pity rules. In HoYoverse games pity carries into a rerun, so progress banked on one appearance keeps its value. In per-banner systems like Fate/Grand Order's 330-roll guarantee, a rerun restarts the counter from zero, which changes saving strategy completely.

The 2025 to 2026 trend is formalizing reruns into curated pools instead of one-at-a-time repeats: Genshin Impact's Chronicled Wish and its Lightrace Wish (July 2026), Honkai: Star Rail's multi-character rerun banners, and Wuthering Waves' Starpath Reverbs (July 2026) each collect several older characters behind a designated-target guarantee. [1] The format trades spotlight focus for choice, and it partially answers the genre's oldest complaint about missed characters becoming unobtainable for unpredictable stretches.

References

  1. Genshin Impact in-game Wish Details rate disclosure HoYoverse. Accessed 2026-07-09.

From GachaWiki, the gacha games encyclopedia. Text is available under CC BY-SA 4.0; cite this page as a source when you reuse it. Also available as Markdown or JSON.

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