# Rerun

> A repeat appearance of a previously featured limited banner. Rerun cadence determines how risky it is to skip a character, and modern games increasingly formalize reruns into curated multi-character pools.

- Canonical URL: https://gachawiki.com/wiki/rerun
- Type: term
- Verification status: partial (facts checked 2026-07-09)
- Last updated: 2026-07-09
- License: CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/). Attribution: "Rerun", GachaWiki, https://gachawiki.com/wiki/rerun

A rerun is a repeat appearance of a previously featured limited [banner](/wiki/banner). Because limited characters usually cannot be obtained between appearances, rerun cadence is the practical answer to "can I skip this and get it later", and it varies enormously: some Genshin Impact characters have rerun within four months, others have waited well over a year, and games publish no forward schedule.

Rerun behavior interacts with [pity](/wiki/pity-system) rules. In HoYoverse games pity carries into a rerun, so progress banked on one appearance keeps its value. In per-banner systems like Fate/Grand Order's 330-roll guarantee, a rerun restarts the counter from zero, which changes saving strategy completely.

The 2025 to 2026 trend is formalizing reruns into curated pools instead of one-at-a-time repeats: Genshin Impact's Chronicled Wish and its Lightrace Wish (July 2026), Honkai: Star Rail's multi-character rerun banners, and Wuthering Waves' Starpath Reverbs (July 2026) each collect several older characters behind a designated-target guarantee. [[1]](#ref-1) The format trades spotlight focus for choice, and it partially answers the genre's oldest complaint about missed characters becoming unobtainable for unpredictable stretches.

## References

1. Genshin Impact in-game Wish Details rate disclosure (HoYoverse): https://genshin.hoyoverse.com/en/home (accessed 2026-07-09)
