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Revision history: Banner
Every recorded version of this page, newest first. Each change is recorded as a numbered revision with the editor and an edit note when one was given; history is append-only. The current text is always the live page.
Revision 2current
· by storku · "Add link integrity gate, per-game share cards, and accessibility fixes" · 211 words (+0 vs revision 1) · verified
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A banner is a gacha pool with its own probability table, item list, and usually a start and end date. When players talk about a game's content schedule, they are mostly talking about its banner schedule: which characters are featured, for how long, and when they might rerun.
A typical modern lineup, using Genshin Impact as the reference: [1]
- Limited character banner: one or two featured top-rarity characters on rate-up, rotating every two to three weeks. The main revenue driver.
- Weapon or equipment banner: featured gear, usually with weaker guarantees.
- Standard banner: a permanent pool of older items, pulled mostly with earned currency. New limited characters usually never enter it.
- Special formats: curated rerun pools, collaboration banners with separate pity, beginner banners with discounts.
Two banner properties determine real cost more than the headline rate does. First, whether pity carries between banners: in HoYoverse games it does, in Fate/Grand Order it resets. Second, exclusivity: a "limited" character who reruns twice a year is a different proposition from one who may not return for two years, and games publish little about future schedules, which is why banner planning is a core player skill.
The word itself comes from the literal advertising banner graphic that announces the pool in-game.
Sources cited by this revision
Revision 1
· by storku · "Initial release of GachaWiki, the gacha games encyclopedia" · 211 words · verified
View the text as of this revision (titled: Banner)
A banner is a gacha pool with its own probability table, item list, and usually a start and end date. When players talk about a game's content schedule, they are mostly talking about its banner schedule: which characters are featured, for how long, and when they might rerun.
A typical modern lineup, using Genshin Impact as the reference: [1]
- Limited character banner: one or two featured top-rarity characters on rate-up, rotating every two to three weeks. The main revenue driver.
- Weapon or equipment banner: featured gear, usually with weaker guarantees.
- Standard banner: a permanent pool of older items, pulled mostly with earned currency. New limited characters usually never enter it.
- Special formats: curated rerun pools, collaboration banners with separate pity, beginner banners with discounts.
Two banner properties determine real cost more than the headline rate does. First, whether pity carries between banners: in HoYoverse games it does, in Fate/Grand Order it resets. Second, exclusivity: a "limited" character who reruns twice a year is a different proposition from one who may not return for two years, and games publish little about future schedules, which is why banner planning is a core player skill.
The word itself comes from the literal advertising banner graphic that announces the pool in-game.