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Gacha system

Umamusume's two parallel gachas in detail. Character and support card rates at 3%, Carat costs, the 200-point exchange ceiling on each track, and why support cards are the real budget.

Verified·Facts checked 2026-07-09·Updated 2026-07-09·
The facts on this page were last verified on 2026-07-09, more than a year ago. Details may have changed since then. Help re-verify this page.
Contents4 sections
  1. Rates, both tracks
  2. The 200-point exchange
  3. Why support cards are the real budget
  4. References

Umamusume: Pretty Derby runs two parallel gachas, and competitive play needs both: the character gacha for trainable umamusume and the support card gacha for the cards that define every training run. Pulls cost 150 Carats (called Jewels in Japan) on either track. [1]

Rates, both tracks

Parameter Character gacha Support card gacha
Top rarity 3% (3-star character) 3% (SSR card)
Featured rate-up typically 0.75% typically 0.75%
Cost per pull 150 Carats 150 Carats
Exchange ceiling 200 points 200 points

There is no escalation and no hard pity below the ceiling; the featured share is a fractional rate-up with no loss protection. [1]

The 200-point exchange

Each pull grants one exchange point on its own track. At 200 points, the featured 3-star character or SSR card can be exchanged outright, a ceiling of 30,000 Carats per target. Points are per banner: they expire when the banner ends (expired limited-banner points convert to Clovers, a minor shop currency). [1] The design is Cygames' own spark convention at two-thirds the original 300-draw price; the lineage runs through Granblue Fantasy.

Why support cards are the real budget

The dual-track structure roughly doubles the spending surface, and the deeper sink is on the card side: support cards scale steeply with limit breaks, which consume duplicate copies, up to four per card. A single copy of a strong SSR card is a fraction of its potential; a fully limit-broken one can require five copies, or 1,000 pulls through the ceiling in the worst case. Characters, by contrast, are competitive at one copy. Budget accordingly, and see dupe system for how this pattern compares across games.

References

  1. Gacha rates and exchange point rules (secondary documentation of in-game disclosure) Game8. Accessed 2026-07-09. Mirrors the in-game gacha Details screen for the global version.

From GachaWiki, the gacha games encyclopedia. Text is available under CC BY-SA 4.0; cite this page as a source when you reuse it. Also available as Markdown or JSON.

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