# Gacha system

> Umamusume's two parallel gachas in detail. Character and support card rates at 3%, Carat costs, the 200-point exchange ceiling on each track, and why support cards are the real budget.

- Canonical URL: https://gachawiki.com/umamusume-pretty-derby/wiki/gacha-system
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- Verification status: verified (facts checked 2026-07-09)
- Last updated: 2026-07-09
- License: CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/). Attribution: "Gacha system", GachaWiki, https://gachawiki.com/umamusume-pretty-derby/wiki/gacha-system

Umamusume: Pretty Derby runs two parallel gachas, and competitive play needs both: the character gacha for trainable umamusume and the support card gacha for the cards that define every training run. Pulls cost 150 Carats (called Jewels in Japan) on either track. [[1]](#ref-1)

## Rates, both tracks

| Parameter | Character gacha | Support card gacha |
| --- | --- | --- |
| Top rarity | 3% (3-star character) | 3% (SSR card) |
| Featured rate-up | typically 0.75% | typically 0.75% |
| Cost per pull | 150 Carats | 150 Carats |
| Exchange ceiling | 200 points | 200 points |

There is no escalation and no hard pity below the ceiling; the featured share is a fractional [rate-up](/wiki/rate-up) with no loss protection. [[1]](#ref-1)

## The 200-point exchange

Each pull grants one exchange point on its own track. At 200 points, the featured 3-star character or SSR card can be exchanged outright, a ceiling of 30,000 Carats per target. Points are per banner: they expire when the banner ends (expired limited-banner points convert to Clovers, a minor shop currency). [[1]](#ref-1) The design is Cygames' own [spark](/wiki/spark) convention at two-thirds the original 300-draw price; the lineage runs through [Granblue Fantasy](/granblue-fantasy/wiki/cerulean-sparks).

## Why support cards are the real budget

The dual-track structure roughly doubles the spending surface, and the deeper sink is on the card side: support cards scale steeply with limit breaks, which consume duplicate copies, up to four per card. A single copy of a strong SSR card is a fraction of its potential; a fully limit-broken one can require five copies, or 1,000 pulls through the ceiling in the worst case. Characters, by contrast, are competitive at one copy. Budget accordingly, and see [dupe system](/wiki/dupe-system) for how this pattern compares across games.

## References

1. Gacha rates and exchange point rules (secondary documentation of in-game disclosure) (Game8): https://game8.co/games/Umamusume-Pretty-Derby/archives/538219 (accessed 2026-07-09)
