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Revision history: Genshin Impact

Every recorded version of this page, newest first. Each change is recorded as a numbered revision with the editor and an edit note when one was given; history is append-only. The current text is always the live page.

Revision 2current

· by storku · "Wiki farm architecture and night-sky redesign" · 614 words (+7 vs revision 1) · verified

View this revision's text (as titled: Genshin Impact)

Genshin Impact is a free-to-play open-world action RPG developed by miHoYo in Shanghai and published outside mainland China under the HoYoverse brand of Cognosphere Pte. Ltd. [5] It launched worldwide on September 28, 2020 for Windows, iOS, Android, and PlayStation 4. [5] A third-party estimate by Sensor Tower put its first-year spending on mobile app stores alone at about US$2 billion, which made it the commercial template for a generation of open-world gacha games. [4]

Characters and weapons are obtained through a gacha system called Wishes. Its numbers are published inside the game, and its pity and guarantee design has been copied, with small changes, by most large gacha games released since. [2]

Pull system

Main article: Wishes

The limited-time Character Event Wish is the main banner type. Key published rates: [2]

Parameter Value
Base 5-star rate 0.6% per wish
Consolidated 5-star rate (including pity) 1.6%
Hard pity 90 wishes, 5-star guaranteed
4-star guarantee at least one 4-star or better per 10 wishes
Cost per wish 160 Primogems (1 Intertwined Fate)

The rate is not flat in practice. Community statistical projects have documented a sharp rate increase beginning at roughly wish 74, commonly called soft pity. HoYoverse publishes only the base and consolidated figures, so soft pity thresholds are community-documented estimates rather than official numbers.

Pity counters persist between banners of the same type and do not reset when a banner rotates.

When a 5-star character is pulled without an active guarantee, there is a 50% chance it is the banner's featured character. Losing that 50/50 guarantees that the next 5-star is the featured one, so a featured character costs at most 180 wishes. [2]

Version 5.0 (August 2024) added Capturing Radiance: a lost 50/50 has a chance to convert into the featured character anyway. HoYoverse states the consolidated probability that a non-guaranteed 5-star is the featured character is 55%, and that Capturing Radiance triggers automatically after three consecutive 50/50 losses. The per-trigger probability outside that guarantee is not published. [1]

Weapon banner

The Weapon Event Wish uses a 0.7% base rate, a 1.85% consolidated rate, and an 80-wish hard pity. Each 5-star has a 75% chance to be one of the two featured weapons. The Epitomized Path system lets players designate one weapon; since Version 5.0 the designated weapon is guaranteed after one off-designation 5-star (a worst case of 160 wishes, down from 240 before the change). [2]

Other banner types

A permanent standard banner (Wanderlust Invocation) shares the 0.6%/90 structure but has no featured items. The Chronicled Wish, added in Version 4.5 (2024), offers a rotating pool of older characters and weapons with a designatable target. Version 6.7 (July 2026) introduced the Lightrace Wish, a limited pool of returning 5-star characters and their signature weapons with a designated-item guarantee; it shares pity with the Chronicled Wish.

Regulation

In January 2025 Cognosphere settled with the US Federal Trade Commission for US$20 million over its loot box marketing. The settlement bars selling loot boxes to players under 16 without parental consent and requires direct-purchase options, odds disclosure, and clearer virtual-currency pricing in the United States. [3] See gacha regulation by country for context.

Platforms and service history

Main article: Release history

A native PlayStation 5 version arrived in April 2021, and an Xbox Series X|S version in November 2024. [5] PlayStation 4 support ended on April 8, 2026, after the client was delisted in late 2025. [6] The game remains in active service on PC, mobile, PS5, and Xbox as of July 2026.

Sources cited by this revision

  1. Capturing Radiance mechanic FAQ (Version 5.0) HoYoverse.
  2. In-game Wish Details rate disclosure (Character and Weapon Event Wish) HoYoverse.
  3. Genshin Impact game developer will be banned from selling lootboxes to teens under 16 without parental consent US Federal Trade Commission.
  4. Genshin Impact generates $2 billion on mobile in first year Sensor Tower.
  5. Genshin Impact (release and platform chronology) Wikipedia.
  6. Genshin Impact is ending PS4 support in April 2026 Kotaku.

Revision 1

· by storku · "Initial release of GachaWiki, the gacha games encyclopedia" · 607 words · verified

View the text as of this revision (titled: Genshin Impact)

Genshin Impact is a free-to-play open-world action RPG developed by miHoYo in Shanghai and published outside mainland China under the HoYoverse brand of Cognosphere Pte. Ltd. [5] It launched worldwide on September 28, 2020 for Windows, iOS, Android, and PlayStation 4. [5] A third-party estimate by Sensor Tower put its first-year spending on mobile app stores alone at about US$2 billion, which made it the commercial template for a generation of open-world gacha games. [4]

Characters and weapons are obtained through a gacha system called Wishes. Its numbers are published inside the game, and its pity and guarantee design has been copied, with small changes, by most large gacha games released since. [2]

Pull system

The limited-time Character Event Wish is the main banner type. Key published rates: [2]

Parameter Value
Base 5-star rate 0.6% per wish
Consolidated 5-star rate (including pity) 1.6%
Hard pity 90 wishes, 5-star guaranteed
4-star guarantee at least one 4-star or better per 10 wishes
Cost per wish 160 Primogems (1 Intertwined Fate)

The rate is not flat in practice. Community statistical projects have documented a sharp rate increase beginning at roughly wish 74, commonly called soft pity. HoYoverse publishes only the base and consolidated figures, so soft pity thresholds are community-documented estimates rather than official numbers.

Pity counters persist between banners of the same type and do not reset when a banner rotates.

When a 5-star character is pulled without an active guarantee, there is a 50% chance it is the banner's featured character. Losing that 50/50 guarantees that the next 5-star is the featured one, so a featured character costs at most 180 wishes. [2]

Version 5.0 (August 2024) added Capturing Radiance: a lost 50/50 has a chance to convert into the featured character anyway. HoYoverse states the consolidated probability that a non-guaranteed 5-star is the featured character is 55%, and that Capturing Radiance triggers automatically after three consecutive 50/50 losses. The per-trigger probability outside that guarantee is not published. [1]

Weapon banner

The Weapon Event Wish uses a 0.7% base rate, a 1.85% consolidated rate, and an 80-wish hard pity. Each 5-star has a 75% chance to be one of the two featured weapons. The Epitomized Path system lets players designate one weapon; since Version 5.0 the designated weapon is guaranteed after one off-designation 5-star (a worst case of 160 wishes, down from 240 before the change). [2]

Other banner types

A permanent standard banner (Wanderlust Invocation) shares the 0.6%/90 structure but has no featured items. The Chronicled Wish, added in Version 4.5 (2024), offers a rotating pool of older characters and weapons with a designatable target. Version 6.7 (July 2026) introduced the Lightrace Wish, a limited pool of returning 5-star characters and their signature weapons with a designated-item guarantee; it shares pity with the Chronicled Wish.

Regulation

In January 2025 Cognosphere settled with the US Federal Trade Commission for US$20 million over its loot box marketing. The settlement bars selling loot boxes to players under 16 without parental consent and requires direct-purchase options, odds disclosure, and clearer virtual-currency pricing in the United States. [3] See gacha regulation by country for context.

Platforms and service history

A native PlayStation 5 version arrived in April 2021, and an Xbox Series X|S version in November 2024. [5] PlayStation 4 support ended on April 8, 2026, after the client was delisted in late 2025. [6] The game remains in active service on PC, mobile, PS5, and Xbox as of July 2026.

Sources cited by this revision

  1. Capturing Radiance mechanic FAQ (Version 5.0) HoYoverse.
  2. In-game Wish Details rate disclosure (Character and Weapon Event Wish) HoYoverse.
  3. Genshin Impact game developer will be banned from selling lootboxes to teens under 16 without parental consent US Federal Trade Commission.
  4. Genshin Impact generates $2 billion on mobile in first year Sensor Tower.
  5. Genshin Impact (release and platform chronology) Wikipedia.
  6. Genshin Impact is ending PS4 support in April 2026 Kotaku.
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