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Revision history: Spark

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· by storku · "Initial release of GachaWiki, the gacha games encyclopedia" · 269 words · verified

View this revision's text (as titled: Spark)

A spark is an exchange ceiling: every pull on a banner grants one token, and a fixed number of tokens can be exchanged for an item of the player's choice from the banner's list, usually including the featured character. Unlike probabilistic pity, a spark is deterministic. It converts "you will probably get it eventually" into "you will get it at N pulls, at the latest".

The name comes from Granblue Fantasy's cerulean sparks, introduced on March 10, 2016 after the Anchira incident, in which a player documented spending about 700,000 yen in a day chasing a rate-up character with no safety net. [2] Cygames set the exchange at 300 draws, about 90,000 yen if fully paid, and the number stuck: "to spark" a character means to bank 300 pulls for them. [1] Japanese players call the same mechanic tenjou, "ceiling".

Later games tuned the number down and varied persistence:

Game Spark cost Carries between banners?
Granblue Fantasy 300 draws no
Arknights (limited banners) 300 pulls no
Blue Archive 200 recruits no
Umamusume: Pretty Derby 200 pulls no
NIKKE 200 pulls yes, mileage never expires
Fate/Grand Order 330 rolls (auto-granted) no

Whether tokens expire is the sharp edge of the mechanic: a non-persistent spark only protects players who can commit the full amount inside one banner window, which shapes saving behavior across the whole player base. See the pity comparison for current values with sources.

Sources cited by this revision

  1. Draw rates and cerulean spark rules Granblue Fantasy community wiki.
  2. $6,065 hunt for a blonde avatar exposes dark side of Japan gaming Bloomberg.
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