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Revision history: Rate-up

Every recorded version of this page, newest first. Each change is recorded as a numbered revision with the editor and an edit note when one was given; history is append-only. The current text is always the live page.

Revision 2current

· by storku · "Add link integrity gate, per-game share cards, and accessibility fixes" · 204 words (+0 vs revision 1) · verified

View this revision's text (as titled: Rate-up)

A rate-up is the boosted probability a banner assigns to its featured items. The detail that matters, and that players routinely misread: a rate-up almost never raises the overall top-rarity rate. It reallocates a slice of the existing rate to the featured item.

Examples from published disclosures: in Fate/Grand Order, the SSR rate stays 1% on a rate-up banner, with roughly 0.7 points of it assigned to the featured servant. [1] In NIKKE, the SSR rate stays 4%, with 2 points on the featured unit. [2] Pulling on a rate-up banner therefore changes what you are likely to get, not how often you get something good.

HoYoverse games implement rate-up differently, through the 50/50: each top-rarity result flips between the featured character and the standard pool, with loss protection. The effect is a featured share of 50% or better per 5-star, far above the fractional rate-ups of older designs, which is part of why the 50/50 pattern spread.

"Off-rate" or "spook" describes the complement: pulling a top-rarity item that is not the featured one. In games without loss protection, a spook can consume a long streak of luck without advancing the player's actual goal, which is the main argument players make for spark ceilings.

Sources cited by this revision

  1. Summoning rates (community documentation of in-game disclosure) Fate/Grand Order community wiki.
  2. Recruit rates (community documentation of in-game disclosure) NIKKE community wiki.

Revision 1

· by storku · "Initial release of GachaWiki, the gacha games encyclopedia" · 204 words · verified

View the text as of this revision (titled: Rate-up)

A rate-up is the boosted probability a banner assigns to its featured items. The detail that matters, and that players routinely misread: a rate-up almost never raises the overall top-rarity rate. It reallocates a slice of the existing rate to the featured item.

Examples from published disclosures: in Fate/Grand Order, the SSR rate stays 1% on a rate-up banner, with roughly 0.7 points of it assigned to the featured servant. [1] In NIKKE, the SSR rate stays 4%, with 2 points on the featured unit. [2] Pulling on a rate-up banner therefore changes what you are likely to get, not how often you get something good.

HoYoverse games implement rate-up differently, through the 50/50: each top-rarity result flips between the featured character and the standard pool, with loss protection. The effect is a featured share of 50% or better per 5-star, far above the fractional rate-ups of older designs, which is part of why the 50/50 pattern spread.

"Off-rate" or "spook" describes the complement: pulling a top-rarity item that is not the featured one. In games without loss protection, a spook can consume a long streak of luck without advancing the player's actual goal, which is the main argument players make for spark ceilings.

Sources cited by this revision

  1. Summoning rates (community documentation of in-game disclosure) Fate/Grand Order community wiki.
  2. Recruit rates (community documentation of in-game disclosure) NIKKE community wiki.
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