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Revision history: Rate-up
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Revision 2current
· by storku · "Add link integrity gate, per-game share cards, and accessibility fixes" · 204 words (+0 vs revision 1) · verified
View this revision's text (as titled: Rate-up)
A rate-up is the boosted probability a banner assigns to its featured items. The detail that matters, and that players routinely misread: a rate-up almost never raises the overall top-rarity rate. It reallocates a slice of the existing rate to the featured item.
Examples from published disclosures: in Fate/Grand Order, the SSR rate stays 1% on a rate-up banner, with roughly 0.7 points of it assigned to the featured servant. [1] In NIKKE, the SSR rate stays 4%, with 2 points on the featured unit. [2] Pulling on a rate-up banner therefore changes what you are likely to get, not how often you get something good.
HoYoverse games implement rate-up differently, through the 50/50: each top-rarity result flips between the featured character and the standard pool, with loss protection. The effect is a featured share of 50% or better per 5-star, far above the fractional rate-ups of older designs, which is part of why the 50/50 pattern spread.
"Off-rate" or "spook" describes the complement: pulling a top-rarity item that is not the featured one. In games without loss protection, a spook can consume a long streak of luck without advancing the player's actual goal, which is the main argument players make for spark ceilings.
Sources cited by this revision
- Summoning rates (community documentation of in-game disclosure) Fate/Grand Order community wiki.
- Recruit rates (community documentation of in-game disclosure) NIKKE community wiki.
Revision 1
· by storku · "Initial release of GachaWiki, the gacha games encyclopedia" · 204 words · verified
View the text as of this revision (titled: Rate-up)
A rate-up is the boosted probability a banner assigns to its featured items. The detail that matters, and that players routinely misread: a rate-up almost never raises the overall top-rarity rate. It reallocates a slice of the existing rate to the featured item.
Examples from published disclosures: in Fate/Grand Order, the SSR rate stays 1% on a rate-up banner, with roughly 0.7 points of it assigned to the featured servant. [1] In NIKKE, the SSR rate stays 4%, with 2 points on the featured unit. [2] Pulling on a rate-up banner therefore changes what you are likely to get, not how often you get something good.
HoYoverse games implement rate-up differently, through the 50/50: each top-rarity result flips between the featured character and the standard pool, with loss protection. The effect is a featured share of 50% or better per 5-star, far above the fractional rate-ups of older designs, which is part of why the 50/50 pattern spread.
"Off-rate" or "spook" describes the complement: pulling a top-rarity item that is not the featured one. In games without loss protection, a spook can consume a long streak of luck without advancing the player's actual goal, which is the main argument players make for spark ceilings.
Sources cited by this revision
- Summoning rates (community documentation of in-game disclosure) Fate/Grand Order community wiki.
- Recruit rates (community documentation of in-game disclosure) NIKKE community wiki.