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Revision history: Premium currency
Every recorded version of this page, newest first. Each change is recorded as a numbered revision with the editor and an edit note when one was given; history is append-only. The current text is always the live page.
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· by storku · "Initial release of GachaWiki, the gacha games encyclopedia" · 217 words · verified
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Premium currency is the in-game currency that buys gacha pulls. Almost every gacha game runs the same dual-sourcing design: the currency can be bought with real money in tiered bundles, and it also drips from play through dailies, events, achievements, and new content. The earned stream keeps free-to-play players pulling; the purchased stream is the business.
Reference costs per limited pull in major games, from their in-game shops: 160 Primogems in Genshin Impact, 160 Stellar Jade in Honkai: Star Rail, 160 Astrite in Wuthering Waves, 3 Saint Quartz in Fate/Grand Order, 600 Orundum in Arknights, 120 Pyroxene in Blue Archive, 300 Crystals in Granblue Fantasy. [1] The absolute numbers are arbitrary; what matters is the real-money exchange rate and the earned income rate, which GachaWiki does not publish as a comparison because bundle pricing varies by region, promotion, and first-purchase bonuses.
Layered currencies are a documented consumer-protection concern: real money converts to premium currency, which converts to pull tickets, and the multi-step conversion obscures the cash price of a draw. The US FTC's January 2025 settlement over Genshin Impact required, among other things, clearer virtual-currency exchange disclosure and a direct real-money purchase option for loot boxes in the United States. [2] The EU consumer-protection network published similar "in-game virtual currency" principles in March 2025; see gacha regulation.
Sources cited by this revision
- Genshin Impact in-game shop and Wish Details HoYoverse.
- FTC settlement with Genshin Impact developer over loot box and virtual currency practices US Federal Trade Commission.