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Revision history: Gashapon

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· by storku · "Initial release of GachaWiki, the gacha games encyclopedia" · 178 words · verified

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Gashapon are Japanese capsule-toy vending machines: insert coins, turn the crank, and a random toy inside a plastic capsule drops out. The name is onomatopoeia, "gasha" for the crank and "pon" for the capsule landing. "Gashapon" is a registered trademark of Bandai; "gacha-gacha" and "gacha" are the generic terms, and the last of these became the name of the digital mechanic. [2]

The machines derive from American bulk-vending machines. Ryuzo Shigeta, founder of Penny Shokai in Tokyo's Taito ward, set up Japan's first capsule-toy machine on February 17, 1965, adding capsules to protect the prizes, and sold turns for 10 yen. [1] Bandai entered the market in 1977, selling character-licensed capsules at 100 yen when rivals charged around 20, and built capsule toys into a durable national industry. [1] [2]

Two properties of the physical machines carried directly into digital gacha: the fixed price per random draw, and collection-driven demand, since toys shipped in themed sets that invited completion. The set-completion impulse later produced the kompu gacha mechanic, whose 2012 ban is the genre's first major regulatory event.

Sources cited by this revision

  1. The elderly man who invented Japan's capsule toys Nippon.com.
  2. About Gashapon Bandai.
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