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Revision history: Release history

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· by storku · "Wiki farm architecture and night-sky redesign" · 264 words · verified

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Genshin Impact launched worldwide on September 28, 2020 for Windows, iOS, Android, and PlayStation 4, one of the first gacha games to treat console and PC as first-class platforms from day one. [1] Sensor Tower estimated about US$2 billion in first-year spending on mobile app stores alone, a third-party figure that excludes PC and console revenue. [4]

Platform timeline

Date Event
2020-09-28 Worldwide launch: Windows, iOS, Android, PS4 [1]
2021-04-28 Native PlayStation 5 version [1]
2024-11-20 Xbox Series X and S version [1]
2025-09-10 HarmonyOS NEXT version [1]
2025-09-09 PS4 client delisted from the PlayStation Store [2]
2026-02-25 In-game purchases disabled on PS4 [2]
2026-04-08 PS4 support ends; accounts continue on other platforms [2]

As of July 2026 the game is in active service on PC, iOS, Android, PlayStation 5, and Xbox Series X and S, with full cross-progression. The PS4 sunset is the first platform retirement in the game's history; account data survives because progression is server-side. See end of service for how the genre handles platform and service shutdowns.

Regulatory events

On January 17, 2025 the US Federal Trade Commission announced a US$20 million settlement with Cognosphere over Genshin Impact's loot box marketing: no loot box sales to players under 16 without parental consent, mandatory odds disclosure, a direct real-currency purchase option, and clearer virtual-currency exchange rates in the United States. [3] The broader context is on the gacha regulation page.

Sources cited by this revision

  1. Genshin Impact (release and platform chronology) Wikipedia.
  2. Genshin Impact is ending PS4 support in April 2026 Kotaku.
  3. FTC settlement with Genshin Impact developer (January 17, 2025) US Federal Trade Commission.
  4. Genshin Impact generates $2 billion on mobile in first year Sensor Tower.
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