# Premium currency

> The purchasable currency that buys gacha pulls, such as Primogems, Stellar Jade, or Saint Quartz, usually also earnable in play at a slower rate, and priced so one limited pull costs a consistent amount per game.

- Canonical URL: https://gachawiki.com/wiki/premium-currency
- Type: term
- Verification status: verified (facts checked 2026-07-09)
- Last updated: 2026-07-09
- License: CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/). Attribution: "Premium currency", GachaWiki, https://gachawiki.com/wiki/premium-currency

Premium currency is the in-game currency that buys [gacha](/wiki/gacha) pulls. Almost every gacha game runs the same dual-sourcing design: the currency can be bought with real money in tiered bundles, and it also drips from play through dailies, events, achievements, and new content. The earned stream keeps [free-to-play](/wiki/free-to-play) players pulling; the purchased stream is the business.

Reference costs per limited pull in major games, from their in-game shops: 160 Primogems in [Genshin Impact](/wiki/genshin-impact), 160 Stellar Jade in [Honkai: Star Rail](/wiki/honkai-star-rail), 160 Astrite in [Wuthering Waves](/wiki/wuthering-waves), 3 Saint Quartz in [Fate/Grand Order](/wiki/fate-grand-order), 600 Orundum in [Arknights](/wiki/arknights), 120 Pyroxene in [Blue Archive](/wiki/blue-archive), 300 Crystals in [Granblue Fantasy](/wiki/granblue-fantasy). [[1]](#ref-1) The absolute numbers are arbitrary; what matters is the real-money exchange rate and the earned income rate, which GachaWiki does not publish as a comparison because bundle pricing varies by region, promotion, and first-purchase bonuses.

Layered currencies are a documented consumer-protection concern: real money converts to premium currency, which converts to pull tickets, and the multi-step conversion obscures the cash price of a draw. The US FTC's January 2025 settlement over Genshin Impact required, among other things, clearer virtual-currency exchange disclosure and a direct real-money purchase option for loot boxes in the United States. [[2]](#ref-2) The EU consumer-protection network published similar "in-game virtual currency" principles in March 2025; see [gacha regulation](/wiki/gacha-regulation).

## References

1. Genshin Impact in-game shop and Wish Details (HoYoverse): https://genshin.hoyoverse.com/en/home (accessed 2026-07-09)
2. FTC settlement with Genshin Impact developer over loot box and virtual currency practices (US Federal Trade Commission): https://www.ftc.gov/news-events/news/press-releases/2025/01/genshin-impact-game-developer-will-be-banned-selling-lootboxes-teens-under-16-without-parental (accessed 2026-07-09)
