# Genshin Impact

> Open-world action RPG by miHoYo/HoYoverse, released in September 2020. Its Wish system, with a 90-pull hard pity and the 50/50 featured-character guarantee, is the most widely copied gacha model of the 2020s.

- Canonical URL: https://gachawiki.com/genshin-impact
- Type: game hub (this game also has a dedicated wiki, indexed below)
- Verification status: verified (facts checked 2026-07-09)
- Last updated: 2026-07-09
- License: CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/). Attribution: "Genshin Impact", GachaWiki, https://gachawiki.com/genshin-impact

Genshin Impact is a free-to-play open-world action RPG developed by miHoYo in Shanghai and published outside mainland China under the HoYoverse brand of Cognosphere Pte. Ltd. [[5]](#ref-5) It launched worldwide on September 28, 2020 for Windows, iOS, Android, and PlayStation 4. [[5]](#ref-5) A third-party estimate by Sensor Tower put its first-year spending on mobile app stores alone at about US$2 billion, which made it the commercial template for a generation of open-world gacha games. [[4]](#ref-4)

Characters and weapons are obtained through a gacha system called Wishes. Its numbers are published inside the game, and its pity and guarantee design has been copied, with small changes, by most large gacha games released since. [[2]](#ref-2)

## Pull system

*Main article: [Wishes](/genshin-impact/wiki/wishes)*

The limited-time Character Event Wish is the main banner type. Key published rates: [[2]](#ref-2)

| Parameter | Value |
| --- | --- |
| Base 5-star rate | 0.6% per wish |
| Consolidated 5-star rate (including pity) | 1.6% |
| Hard pity | 90 wishes, 5-star guaranteed |
| 4-star guarantee | at least one 4-star or better per 10 wishes |
| Cost per wish | 160 Primogems (1 Intertwined Fate) |

The rate is not flat in practice. Community statistical projects have documented a sharp rate increase beginning at roughly wish 74, commonly called [soft pity](/wiki/pity-system). HoYoverse publishes only the base and consolidated figures, so soft pity thresholds are community-documented estimates rather than official numbers.

Pity counters persist between banners of the same type and do not reset when a banner rotates.

## Featured-character guarantee

When a 5-star character is pulled without an active guarantee, there is a 50% chance it is the banner's featured character. Losing that [50/50](/wiki/fifty-fifty) guarantees that the next 5-star is the featured one, so a featured character costs at most 180 wishes. [[2]](#ref-2)

Version 5.0 (August 2024) added Capturing Radiance: a lost 50/50 has a chance to convert into the featured character anyway. HoYoverse states the consolidated probability that a non-guaranteed 5-star is the featured character is 55%, and that Capturing Radiance triggers automatically after three consecutive 50/50 losses. The per-trigger probability outside that guarantee is not published. [[1]](#ref-1)

## Weapon banner

The Weapon Event Wish uses a 0.7% base rate, a 1.85% consolidated rate, and an 80-wish hard pity. Each 5-star has a 75% chance to be one of the two featured weapons. The Epitomized Path system lets players designate one weapon; since Version 5.0 the designated weapon is guaranteed after one off-designation 5-star (a worst case of 160 wishes, down from 240 before the change). [[2]](#ref-2)

## Other banner types

A permanent standard banner (Wanderlust Invocation) shares the 0.6%/90 structure but has no featured items. The Chronicled Wish, added in Version 4.5 (2024), offers a rotating pool of older characters and weapons with a designatable target. Version 6.7 (July 2026) introduced the Lightrace Wish, a limited pool of returning 5-star characters and their signature weapons with a designated-item guarantee; it shares pity with the Chronicled Wish.

## Regulation

In January 2025 Cognosphere settled with the US Federal Trade Commission for US$20 million over its loot box marketing. The settlement bars selling loot boxes to players under 16 without parental consent and requires direct-purchase options, odds disclosure, and clearer virtual-currency pricing in the United States. [[3]](#ref-3) See [gacha regulation by country](/wiki/gacha-regulation) for context.

## Platforms and service history

*Main article: [Release history](/genshin-impact/wiki/release-history)*

A native PlayStation 5 version arrived in April 2021, and an Xbox Series X|S version in November 2024. [[5]](#ref-5) PlayStation 4 support ended on April 8, 2026, after the client was delisted in late 2025. [[6]](#ref-6) The game remains in active service on PC, mobile, PS5, and Xbox as of July 2026.

## Pages in this game's wiki

- Wishes: https://gachawiki.com/genshin-impact/wiki/wishes.md
- Release history: https://gachawiki.com/genshin-impact/wiki/release-history.md

## References

1. Capturing Radiance mechanic FAQ (Version 5.0) (HoYoverse): https://genshin.hoyoverse.com/en/news/detail/125274 (accessed 2026-07-09)
2. In-game Wish Details rate disclosure (Character and Weapon Event Wish) (HoYoverse): https://genshin.hoyoverse.com/en/home (accessed 2026-07-09)
3. Genshin Impact game developer will be banned from selling lootboxes to teens under 16 without parental consent (US Federal Trade Commission): https://www.ftc.gov/news-events/news/press-releases/2025/01/genshin-impact-game-developer-will-be-banned-selling-lootboxes-teens-under-16-without-parental (accessed 2026-07-09)
4. Genshin Impact generates $2 billion on mobile in first year (Sensor Tower): https://sensortower.com/blog/genshin-impact-mobile-two-billion-revenue (accessed 2026-07-09)
5. Genshin Impact (release and platform chronology) (Wikipedia): https://en.wikipedia.org/wiki/Genshin_Impact (accessed 2026-07-09)
6. Genshin Impact is ending PS4 support in April 2026 (Kotaku): https://kotaku.com/genshin-impact-ps4-ps5-hoyoverse-support-2000615960 (accessed 2026-07-09)
