{
  "slug": "rate-up",
  "url": "https://gachawiki.com/wiki/rate-up",
  "type": "term",
  "title": "Rate-up",
  "description": "The boosted probability given to featured items on a banner. A rate-up rarely changes the overall top-rarity rate; it redirects a share of it toward the featured character, such as 0.7% of Fate/Grand Order's 1%.",
  "aliases": [
    "rateup",
    "featured rate"
  ],
  "tags": [
    "terminology",
    "mechanics"
  ],
  "verification": "verified",
  "lastUpdated": "2026-07-09",
  "lastVerified": "2026-07-09",
  "sources": [
    {
      "title": "Summoning rates (community documentation of in-game disclosure)",
      "url": "https://fategrandorder.fandom.com/wiki/Summoning",
      "publisher": "Fate/Grand Order community wiki",
      "accessed": "2026-07-09",
      "note": null
    },
    {
      "title": "Recruit rates (community documentation of in-game disclosure)",
      "url": "https://nikke-goddess-of-victory-international.fandom.com/wiki/Recruit",
      "publisher": "NIKKE community wiki",
      "accessed": "2026-07-09",
      "note": null
    }
  ],
  "related": [
    "banner",
    "fifty-fifty",
    "off-banner",
    "pity-system",
    "gacha-probability"
  ],
  "markdown": "A rate-up is the boosted probability a [banner](/wiki/banner) assigns to its featured items. The detail that matters, and that players routinely misread: a rate-up almost never raises the overall top-rarity rate. It reallocates a slice of the existing rate to the featured item.\n\nExamples from published disclosures: in [Fate/Grand Order](/wiki/fate-grand-order), the SSR rate stays 1% on a rate-up banner, with roughly 0.7 points of it assigned to the featured servant. [[1]](#ref-1) In [NIKKE](/wiki/nikke), the SSR rate stays 4%, with 2 points on the featured unit. [[2]](#ref-2) Pulling on a rate-up banner therefore changes what you are likely to get, not how often you get something good.\n\nHoYoverse games implement rate-up differently, through the [50/50](/wiki/fifty-fifty): each top-rarity result flips between the featured character and the standard pool, with loss protection. The effect is a featured share of 50% or better per 5-star, far above the fractional rate-ups of older designs, which is part of why the 50/50 pattern spread.\n\n\"Off-rate\" or \"spook\" describes the complement: pulling a top-rarity item that is not the featured one. In games without loss protection, a spook can consume a long streak of luck without advancing the player's actual goal, which is the main argument players make for [spark](/wiki/spark) ceilings.",
  "license": {
    "name": "CC BY-SA 4.0",
    "url": "https://creativecommons.org/licenses/by-sa/4.0/"
  }
}
