{
  "slug": "recruit-system",
  "game": "nikke",
  "url": "https://gachawiki.com/nikke/wiki/recruit-system",
  "markdownUrl": "https://gachawiki.com/nikke/wiki/recruit-system.md",
  "type": "game-wiki",
  "title": "Recruit system",
  "description": "NIKKE's gacha in detail. The 4% SSR rate, the 2% featured share, gold mileage that never expires, the silver mileage track, and the 20-slot wishlist that filters the standard pool.",
  "aliases": [
    "nikke gacha",
    "nikke pity",
    "mileage",
    "wishlist"
  ],
  "tags": [
    "mechanics"
  ],
  "verification": "verified",
  "lastUpdated": "2026-07-09",
  "lastVerified": "2026-07-09",
  "sources": [
    {
      "title": "Recruit rates (community documentation of in-game disclosure)",
      "url": "https://nikke-goddess-of-victory-international.fandom.com/wiki/Recruit",
      "publisher": "NIKKE community wiki",
      "accessed": "2026-07-09",
      "note": "Mirrors the in-game recruit Details screen."
    },
    {
      "title": "Wishlist and mileage shop rules",
      "url": "https://www.prydwen.gg/nikke/guides/wishlist",
      "publisher": "Prydwen",
      "accessed": "2026-07-09",
      "note": "Secondary source documenting mileage persistence and wishlist mechanics."
    }
  ],
  "related": [
    "nikke/release-history",
    "spark",
    "rate-up",
    "free-to-play"
  ],
  "markdown": "NIKKE's gacha runs on recruits: 300 Gems for a single, 3,000 for a ten-pull. Its headline 4% SSR rate is the highest among the games this wiki covers, and the design pairs that generosity with slower targeting systems worth understanding before budgeting. [[1]](#ref-1)\n\n## Rates\n\n| Parameter | Value |\n| --- | --- |\n| SSR | 4% per recruit |\n| Featured SSR (Pick-Up banners) | 2% within the 4% |\n| Cost | 300 Gems per recruit |\n\nA 4% rate means an SSR every 25 pulls on average, but only half of that rate points at the banner unit, with no loss protection: the classic fractional [rate-up](/wiki/rate-up) trade-off behind a friendly headline number. There is no escalation and no hard pity counter. [[1]](#ref-1)\n\n## Gold mileage: the spark that keeps\n\nEvery pull on Special and Pick-Up recruits grants one gold mileage ticket; 200 tickets buy the featured SSR in the mileage shop. The rule that separates NIKKE from nearly every other [spark](/wiki/spark) implementation: gold mileage never expires and carries across banners, so 120 tickets left over from one banner are 120 tickets toward the next. [[2]](#ref-2) Partial progress is never wasted, which changes saving strategy completely compared with expiring sparks like Blue Archive's or Granblue's.\n\n## Silver mileage and the wishlist\n\nOrdinary (standard) recruits grant silver mileage instead, exchangeable for Spare Bodies (duplicates) but not new characters. The standard pool also supports a wishlist: after 40 Ordinary recruits it unlocks 20 slots, five for each manufacturer faction, and once all 20 are filled, every SSR from Ordinary recruits comes from those choices. [[2]](#ref-2) The wishlist narrows the pool without changing the rate, effectively retargeting the 4% at units you actually want.\n\nCross-game context for all of this is in the [comparison table](/compare/pity-systems).",
  "license": {
    "name": "CC BY-SA 4.0",
    "url": "https://creativecommons.org/licenses/by-sa/4.0/"
  }
}
