{
  "slug": "headhunting",
  "game": "arknights",
  "url": "https://gachawiki.com/arknights/wiki/headhunting",
  "markdownUrl": "https://gachawiki.com/arknights/wiki/headhunting.md",
  "type": "game-wiki",
  "title": "Headhunting",
  "description": "Arknights' gacha in detail. The 2% six-star rate, the published escalation that reaches 100% by pull 99, the weak featured guarantees, and how the counter carries between standard banners.",
  "aliases": [
    "arknights gacha",
    "arknights pity",
    "headhunt"
  ],
  "tags": [
    "mechanics"
  ],
  "verification": "verified",
  "lastUpdated": "2026-07-09",
  "lastVerified": "2026-07-09",
  "sources": [
    {
      "title": "Headhunting rates and escalation rules (community documentation of in-game disclosure)",
      "url": "https://arknights.wiki.gg/wiki/Headhunting",
      "publisher": "Arknights community wiki",
      "accessed": "2026-07-09",
      "note": "Mirrors the probability rules published in the in-game headhunting Details screen."
    }
  ],
  "related": [
    "arknights/headhunting-data-contracts",
    "arknights/release-history",
    "pity-system",
    "rate-up"
  ],
  "markdown": "Headhunting is Arknights' gacha. A single headhunt costs 600 Orundum or one Headhunting Permit; a 10-pull costs 6,000. Its design predates the HoYoverse pattern and solves the bad-luck problem differently: instead of a hidden ramp and a hard wall, the escalation is printed in the rules text. [[1]](#ref-1)\n\n## Rates and escalation\n\n| Parameter | Value |\n| --- | --- |\n| Base 6-star rate | 2% per pull |\n| Escalation | after 50 pulls without a 6-star, the rate rises 2 points per pull: 4% at 51, 6% at 52, reaching 100% by pull 99 |\n| 5-star floor | a 5-star or better is guaranteed within a banner's first 10 pulls |\n| Cost | 600 Orundum per pull |\n\nBecause the escalation is official, the expected cost is computable exactly from published rules: about 34.6 pulls per 6-star on average, a widely cited community computation. The worst case is 99 pulls. This makes Arknights one of the few games where no part of the pity math relies on community measurement; compare the unpublished soft pity ramps in the HoYoverse games on the [pity system](/wiki/pity-system) page.\n\nThe escalation counter carries over between successive standard banners, but limited, collaboration, and Kernel banners track it independently. [[1]](#ref-1)\n\n## Featured guarantees\n\nThe featured side is weaker than the rate side. On standard banners each 6-star has a 50% chance of being one of the two rate-up operators, with no loss protection and no carry-over: a plain fractional [rate-up](/wiki/rate-up), not a 50/50. Limited banners guarantee that the first 6-star after 150 pulls is a rate-up limited operator, once per banner, and collaboration banners guarantee the featured 6-star within 120 pulls. [[1]](#ref-1)\n\nSince 2024, limited banners add a real ceiling through [Headhunting Data Contracts](/arknights/wiki/headhunting-data-contracts), the game's spark system, which caps a limited operator at 300 pulls.",
  "license": {
    "name": "CC BY-SA 4.0",
    "url": "https://creativecommons.org/licenses/by-sa/4.0/"
  }
}
